1.0 サイエンスブック – タイル敷き詰め可能 (v. 3.6)

Factorio Blueprint: 1.0 Science Book - Tileable (v. 3.6)
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****Introduction****
This book contain a set of blueprints for automation of each of all seven science packs. They are intended to be used with main bus bases before you go full beacons + modules. The blueprints are tileable, so you can expand the production according to your needs.
*Science packs must be transported toward the labs alongside the main bus. Routing them behind the blueprints is ugly and wrong.*
Feel free to give suggestions and report bugs and donate money.
My Reddit page (I answer faster there).
Last game version tested: 1.1.59
****Specifications****
• Require only yellow belt/underground/splitter and assembling machine 2 (using a single block), except Space Science blueprint. Production Science require Inserter capacity bonus 2 to work at full capacity.
• Tileable: you can multiply the output connecting another block at the end. Just connect the same blueprint at the end. Note that you must upgrade some belts to increase input materials throughput, in some cases. The first 6 sciences can be extended up to 3 blocks (225/min) and Space Science blueprint up to 4 blocks (225/min), with max upgrades (belts and assembling machines).
• Slim blueprints, so they fit better in main bus system.
• Science bottles comes out toward main bus. Science bottles are supposed to run along the main bus, as illustrated in the image.
• Missing input materiais will turn on red color lamps near its respective belt (constant combinators must be built for this feature).
• Landfill included.
****Blueprints****
1. Automation Science Bootstrap: 18/min. Input: iron plate + copper plate (fed manually in the wooden boxes). Integrated with Labs.
2. Tileable laboratory blueprint for all sciences.
3. Automation + Logistic Science (red and green): 60/min (each). Input: iron plate + copper plate. Upgrading to assembling machines 2, output increases to 90/min (each).
4. Military Science (black/gray): 45/min. Input: iron plate + copper plate + steel + coal + stone brick.
5. Chemical Science (blue): 45/min. Input: iron plate + steel + advanced circuit + sulfur. This recipe came after 0.17.60 version.
6. Production Science (purple): 45/min. Input: iron plate + steel + electronic circuit + advanced circuit + stone + stone brick.
7. Utility Science (yellow): 45/min. Input: iron plate + copper plate + steel + electronic circuit + plastic + battery + processing unit + lubricant (fluid).
8. Space Science (white): 45/min. Input: iron plate + copper plate + steel + plastic + solid fuel + battery + processing unit + electronic circuit + advanced circuit + light oil. This recipe came after 0.17.60 version. Includes satellite production. This blueprint require assembling machine 3, many modules 2 and some beacons. Rocket silo require 4 productivity module 3. It will play three notes when satellite counter change. Ratios aren’t exact and silo area is a mess. Guess what? I don’t care.
9. Space Science Extension: +45/min. Used to increase Space Science production.
****Changelog [DD-MM-YYYY]****
Version 1.1 [06-03-2019]: fixed Utility Science blueprint (some assemblers were missing) (Chris Anderson’s feedback).
Version 1.2 [09-04-2019]: swapped Chemical Science blueprint input (solid fuel for light oil) (Ghost Hobbit’s suggestion). Utility Science blueprint got thinner. Minor changes in other blueprints.
Version 2.0 [17-04-2019]: added Space Science, including rocket silo and a blueprint for extension. Automation + Logistic Science blueprint now has assembling machine 1 as default, as it is more suitable for early game (Geekoid’s suggestion). Added indicator lamps for input materials (missing ingredients will turn its respective lamp red). Swapped filter inserters for constant combinators. Minor changes in some blueprints.
Version 2.1 [20-06-2019]: fixed inserter configuration in Space Science blueprint. Now the sound alert works when sent satellite counter changes.
Version 3.0 [30-07-2019]: Chemical and Space Sciences were adapted because 0.17.60 version changed their recipes. Included lab blueprint in the book.
Version 3.1 [11-08-2019]: Military and Chemical Science blueprints sufferd minor changes, getting more compact. Production Science blueprint now is a bit more simpler. Changed image and its description.
Version 3.2 [04-01-2020]: Automation + Logistic Science blueprint now uses only regular inserters, because it suits better according to tech tree level. Inserter stack size was taken in consideration, so more inserters was added to keep the throughput. Inverted belts in Space Science Expansion blueprint was fixed (pointed out by Roolstar).
Version 3.3 [08-02-2020]: Included Automation Science bootstrap for researching basic technologies, such as Logistics, Military and fast inserter. Automation + Logistic Science now requires some fast inserters, that must be researched in the bootstrap first. Small changes in Lab Chain.
Version 3.4 [20-06-2020]: Some inserters in Automation + Logistic Science was changed for fast inserters, so they can keep up when upgrading to assembling machine 2. Chemical and Production Science blueprints are now easier and cheaper to build. Minor modifications in constant combinators and power pole positions.
Version 3.5 [07-09-2020]: Military and Production Sciences are now easier to build by hand, but their footprint got a bit longer. Modules 1 are not required anymore. Automation + Logistic Science blueprint now prioritizes Automation Science. Utility Science now has separated inputs.
Version 3.6 [17/05/2022]: Fixed Utility Science blueprint, as it was not perfectly tileable (Eduardo Leyton Burgueño and Ashura’s feedback). Fixed wrong combinator setting of input light (Alexander Krivács Schrøder and David Porto’s feedback). Added landfill under blueprints. Changed some wire connections between power poles for better aesthetics.
****Mods and calculator used for development:****

ブループリントを見る

『Factorio』で利用できるブループリントの掲載ページへのリンクです。該当ページで表示されるコードをコピーして、ゲーム内のインポート欄にペーストすることで登録されます。"Factorio Blueprint Editor (FBE)" を利用してブループリントの完成形を確認することも可能です。

ご注意

一部のブループリントはコードに不要な改行が入っており、データとして無効な形式になっていることが確認されています。『Factorio』で生成されるブループリントのコードには通常、改行 (\r\n) は含まれないため、コード内の改行を削除することでインポートが可能になる場合があります。

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